A concept sketch, a product photo, a clay figure on your desk upload it, and about a minute later there's a textured, exportable 3D mesh. Add angle shots and Multi-View turns "educated guessing" into real reconstruction.
~60s generation · up to 4 angle photos with Multi-View · full step-by-step guide
Image to 3D now runs on Meshy 7.1, with sharper geometry and Ultra 2K resolution as a mesh option.
Multi-View now takes one main photo plus Left, Back and Right angle slots (up to 4 images) and reconstructs both geometry and texture from every view flagship-only, not on Meshy 6.
The newest half of the upgrade: texture reconstruction now preserves your input's art style across stylised, anime and hand-drawn designs, with cleaner de-lighting.
Texture resolution choices apply to Image to 3D the same way they do on whole-model texturing see the credit table below.
Converting several photos into a style-consistent set is now a chat, not repeated single uploads see generating a full asset set in one chat.
Image to 3D is callable from code for batch photo-to-model pipelines see API & MCP server.
1-4 images of your subject main angle plus optional Left/Back/Right for Multi-View.
Model series, texture toggle, polycount target, and pose control (A-pose or T-pose).
AI reconstruction runs in about 60 seconds on Meshy 7.1.
Retexture, remesh, or retry the generation if a detail didn't land right.
Download in 6 formats, or move straight into rigging and animation.
The rest is educated guessing. A single photo forces Meshy to invent the back of an object plausible, not faithful. Shoot your subject every 45-90° and feed those as Left, Back and Right in Multi-View, and the guessing largely disappears.
Multi-View is Meshy 7.1 flagship only it's incompatible with Smart Topology mode and isn't available on Meshy 6 or Meshy 6 Lite.



| Item | Credits |
|---|---|
| Standard mesh generation | 20 credits |
| Ultra 2K mesh resolution | 25 credits |
| Texture (2K / 4K) | +10 credits |
| Texture (8K) | +15 credits |
| Plan | Credits/Month | Cost | Textured Conversions |
|---|---|---|---|
| Free | 100 | $0 | ~3/month |
| Pro | 1,000 | $20/mo ($10 first month) | ~33/month (~$0.60 each) |
Free plan includes 10 downloads/month, public CC BY 4.0 assets. Pro adds private ownership and free retries. See pricing, free plan and discounts.




Multi-View Image to 3D walkthrough
Sign-up & your first model
Upload 1-4 images; Meshy's AI reconstructs full 3D geometry from them in about a minute, optionally generating PBR textures. Multi-View input constrains the reconstruction with real angle data instead of guessing; pose control prepares characters for rigging.
Yes 100 credits monthly on the free plan, no card required, which covers several conversions. A textured conversion runs about 30 credits.
No, and the difference matters. Photogrammetry measures dozens or hundreds of photos for dimensional fidelity; AI Image to 3D interprets far fewer images in about 60 seconds for plausible appearance, not measured accuracy.
Yes stylised art is a core use case, and clean character sheets with clear silhouettes convert best. Heavy shading can read as geometry, and converting copyrighted characters restricts commercial ownership; see commercial use.
A single photo forces the AI to guess unseen surfaces. Shoot your subject every 45-90° and use those as Left, Back and Right in Multi-View, and the guessing largely disappears.
Sharp and well-lit matters more than enormous a standard phone-camera resolution is plenty. Meshy accepts uploads up to 50MB.
Use Image to 3D when the design already exists and fidelity to that source is the goal. Use Text to 3D when you're exploring from imagination instead of a reference.
Multi-View now reconstructs both geometry and texture from every angle you provide, preserving your input's art style across stylised, anime and hand-drawn designs, with cleaner de-lighting flagship-only on Meshy 7.1.
Upload it, add a couple of angles if you can, and get a textured mesh in about a minute.
Try Image to 3D Free →