There's no separate API fee and no per-seat developer charge Meshy's API bills in the same credits included with every plan, usage-based, so you only pay for what you generate. Here's the pricing model decoded: minimum tier, verified per-call costs, effective price per credit, the fair-billing rules, and how to start.
โก Minimum tier for API access: Pro at $20/mo (1,000 credits included) ยท 99.9% uptime SLA ยท SOC 2 & GDPR compliant
Three rules cover the entire billing model everything else is per-endpoint detail.
Every API task call costs credits the same currency the web app uses, drawn from the same balance. No separate API fee, no monthly API minimum: your plan subscription is the only recurring cost, and calls simply spend from your allowance.
API access starts at Pro ($20/mo, 1,000 credits) the Free plan can't create API keys. After subscribing, generate your key from the "API" page in your account, then follow the official docs at docs.meshy.ai.
Run hot mid-month? Permanent credits can be purchased at any time and never expire (they're spent only after monthly credits run out). Building at real scale? Enterprise volume pricing exists for committed usage contact Meshy sales.
Credit costs vary by endpoint and, for 3D generation only, by model series. Meshy's official API page gives this worked example:
| Example: Image to 3D | Meshy 6 (flagship) | Other model series |
|---|---|---|
| Mesh only (no texture) | 20 credits | 5 credits |
| Mesh + texture | 30 credits | 15 credits |
| Pricing rule | What it means for your bill |
|---|---|
| Model series affects 3D generation only | Choosing Meshy 6 vs an earlier series changes the mesh-generation price every other category (texturing, remesh, rigging) costs the same across series. |
| Texturing is priced by resolution | Texture and retexture calls scale with the resolution you request budget higher for 4K-class PBR sets than quick previews. |
| Generation โ texture | 3D-generation prices cover the mesh; texture costs are listed separately under Texturing. A "full" textured asset is the sum of both (as in the 20+10 โ 30 example above). |
| Full per-endpoint table | The complete, current breakdown for every endpoint (Text-to-3D, Image-to-3D, texturing, remesh, rigging) lives on Meshy's official docs pricing page and Meshy notes API pricing is subject to change, so treat the docs as the source of truth before budgeting a build. |
We deliberately reproduce only the officially published example rather than a full price list per-endpoint numbers change, and a stale table would cost you real money. Always confirm on the official site โ API docs before committing to a budget.
Since API calls draw from plan credits, your real unit cost depends on which plan funds them.
| Funding plan | Credits / mo | Effective $/credit | โ Textured Meshy 6 assets (30 cr) | โ Cost per asset |
|---|---|---|---|---|
| Pro $20/mo | 1,000 | $0.020 | ~33 / mo | ~$0.60 |
| Premium | 3,000 | see live price | ~100 / mo | see live price |
| Ultra | 10,000 | see live price | ~333 / mo | see live price |
| Studio $60/seat/mo | 4,000 / seat | $0.015 | ~133 / seat | ~$0.45 |
| Enterprise | Custom | Volume pricing | Committed usage | Contact sales |
Rows with "see live price" reflect that Meshy displays Premium/Ultra prices regionally higher tiers typically improve the per-credit rate, so check your local numbers on the official pricing page. Plan details on our pricing guide.
The subscription tier sets more than the credit pool.
The rules that determine your real monthly spend.
Sign up at meshy.ai and subscribe to Pro or above the minimum tier for API access. New subscribers get 50% off the first month, so your first 1,000 API credits cost ~$10.
After logging in, open the "API" page from the top navigation you'll find the section to create an API key there.
Full endpoint reference, auth details and the current per-endpoint credit prices live at docs.meshy.ai the source of truth for costs.
Register webhooks for task completion instead of polling cleaner code, and with failed tasks auto-refunded, your spend maps exactly to delivered assets.
No separate API fee: it's usage-based, billed in the credits included with every plan, and requires Pro ($20/mo, 1,000 credits) or above. Costs vary by endpoint and model the officially published example is Image-to-3D at 20 credits (mesh only) or 30 credits (with texture) on Meshy 6, versus 5/15 on other model series. On Pro's rate that's roughly $0.60 for a fully textured flagship asset.
No a Pro-or-above subscription is the entry ticket. Once subscribed, though, the model behaves like pay-as-you-go: calls draw from your credit balance, you can buy permanent credit top-ups at any time, and there's no per-request platform fee on top.
Match your steady-state monthly volume: Pro (1,000 credits โ 33 textured Meshy 6 assets) for prototypes and small tools; Premium/Ultra (3,000/10,000) for production apps; Studio if a team shares the pipeline (best published per-credit rate at ~$0.015, plus the API Console for debugging); Enterprise volume pricing once usage is committed and large. Buffer spikes with permanent credits rather than oversizing the plan they never expire.
Four levers: generate mesh-only (20 cr) and texture selectively rather than defaulting to textured calls (30 cr); use non-flagship model series (5/15 cr) for drafts and previews, reserving Meshy 6 for finals; request texture resolution appropriate to use (texturing is priced by resolution); and cancel doomed tasks early cancelled and failed tasks are refunded, so aggressive validation costs nothing.
Yes API generation happens on a paid plan by definition (Pro+), so assets carry the paid-plan grant: exclusively yours, private, full rights to distribute and sell, subject to the usual condition that your inputs don't infringe others' copyrights. Details in our commercial license guide.
On Meshy's docs API-pricing page (docs.meshy.ai โ API โ Pricing), which breaks down every endpoint. Meshy explicitly notes the API "is subject to change in the future," and offers a sales form for higher usage at lower prices so for production budgeting, read the live docs, not third-party tables (including ours).
Pro unlocks the API with 1,000 monthly credits and the 50% first-month discount makes your proof-of-concept nearly free. Failed calls refunded, webhooks included.
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