There's no separate API fee and no per-seat developer charge. Meshy's API bills in the same credits included with every plan, usage-based, so you only pay for what you generate now running on the Meshy 7.1 engine.
API access starts at Pro ($20/mo, 1,000 credits) · Failed tasks refunded automatically · Permanent credits never expire
Ultra 4K texturing calls at 15 credits, same tier as 8K on prior models no new fee structure, just higher default quality. See Meshy 7 benchmarks.
Text/Image to 3D calls run on Meshy 7 at the same 20-credit mesh cost as Meshy 6 higher quality at an unchanged price point.
The Workspace 3D Agent is free on every plan including Free, but Agent Skills and the MCP server call the API directly and require Pro+ like any other API usage.
Printability analysis is free via API; repair runs 10 credits, white-model print 20, multicolor 40 see 3D printing on Meshy.
Draft-quality mesh-only generation on non-flagship series remains the cheapest way to iterate before committing to a full Meshy 7 pass.
$60/seat/month for 4,000 credits ($0.015/credit) still the lowest effective per-credit rate outside Enterprise.
Everything else below is per-endpoint detail.
Every API task call costs credits the same currency the web app uses, drawn from the same balance. No separate API fee, no monthly API minimum.
API access starts at Pro ($20/mo, 1,000 credits). The Free plan can't create API keys.
Permanent credits can be purchased any time and never expire. Enterprise gets volume pricing contact sales for committed usage.
Model series affects 3D generation cost only; texturing is priced separately by resolution.
| Task Type | Meshy 7 / 6 (flagship) | Other series (drafts) |
|---|---|---|
| Mesh only | 20 credits | 5 credits |
| Mesh + texture | 30 credits | 15 credits |
Full endpoint-by-endpoint pricing (texturing resolutions, remesh, rigging, animation, 3D printing) is on the API endpoints page.
| Plan | Credits/mo | $/credit | Textured Meshy 7 assets/mo | Cost/asset |
|---|---|---|---|---|
| Pro $20/mo | 1,000 | $0.020 | ~33 | ~$0.60 |
| Premium | 3,000 | See live price | ~100 | See live price |
| Ultra | 10,000 | See live price | ~333 | See live price |
| Studio $60/seat/mo | 4,000/seat | $0.015 | ~133/seat | ~$0.45 |
| Enterprise | Custom | Volume pricing | Committed usage | Contact sales |
Regional and promotional pricing can shift Premium/Ultra numbers check live plan pricing and current discounts before budgeting.
Generate mesh-only (20 credits) and texture selectively afterward, instead of always requesting mesh + texture (30 credits) up front.
Use a non-flagship series at 5 credits for early iteration, then commit to Meshy 7 (20 credits) only for the version you'll ship.
2K and 4K texturing both run 10 credits; only pay the 15-credit 8K/Ultra 4K tier when the asset actually needs that detail.
Failed tasks are refunded automatically but cancelling a task you know is going wrong frees up your concurrency slot sooner.
A single Image to 3D + texture call returns the whole PBR map set below the kind of production-ready output that keeps the effective cost per usable asset low.








Subscribe to Pro or above the minimum tier for API access.
Open the API page from the top navigation inside your meshy.ai dashboard.
The full endpoint reference lives at docs.meshy.ai see the endpoint overview here first.
Register webhooks for task completion instead of polling continuously.
Meshy 7 same 20-credit mesh cost, higher quality
3D Agent free in chat, standard API pricing via Skills/MCP
No separate API fee: it's usage-based, billed in credits included with every plan, and requires Pro ($20/mo, 1,000 credits) or above. A textured Image to 3D call on the flagship model costs 30 credits, roughly $0.60 on Pro.
No a Pro-or-above subscription is the entry ticket. Once subscribed, billing effectively works like pay-as-you-go, with permanent credit top-ups available any time.
Match your steady-state monthly volume: Pro for prototypes, Premium/Ultra for production apps, Studio for team pipelines with the lowest per-credit rate outside Enterprise.
Generate mesh-only (20 credits) and texture selectively; use a non-flagship series for drafts; request the texture resolution you actually need; and let failed tasks auto-refund rather than retrying blindly. Full breakdown in the cost-optimization section above.
Yes API generation happens on a paid plan by definition (Pro+), so assets carry the paid-plan grant: exclusively yours, private, full rights to distribute and sell, subject to input copyright compliance. See commercial use and license terms.
The authoritative, always-current breakdown lives at docs.meshy.ai. This page and the API endpoints page track it closely but check docs.meshy.ai for the exact current numbers before budgeting at scale.
The Workspace 3D Agent chat is free on every plan, including Free. But Agent Skills and the MCP server the developer-facing way to drive the agent from Claude Code, Cursor or similar tools authenticate with a standard API key and bill at the same per-endpoint credit costs as any other API call.
No new fee structure. Meshy 7.1's Ultra 4K texturing calls at the same 15-credit tier that 8K occupied on earlier models you get higher default detail richness (see the Meshy 7 benchmark page) without paying more per call.
Pro starts at $20/mo for 1,000 credits enough to prototype a real integration before committing further.
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