API Web Pricing Meshy 7 3D Agent FAQ Get API Key
◆ API PricingUpdated Sep 2026

What Each Meshy API Call Actually Costs

There's no separate API fee and no per-seat developer charge. Meshy's API bills in the same credits included with every plan, usage-based, so you only pay for what you generate now running on the Meshy 7.1 engine.

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API access starts at Pro ($20/mo, 1,000 credits) · Failed tasks refunded automatically · Permanent credits never expire

Meshy API console dashboard showing credit consumption and usage metrics


Latest updates

What's changed in the pricing picture

Sep 10, 2026

Meshy 7.1 Ultra 4K pricing

Ultra 4K texturing calls at 15 credits, same tier as 8K on prior models no new fee structure, just higher default quality. See Meshy 7 benchmarks.

Aug 12, 2026

Meshy 7 is now the default

Text/Image to 3D calls run on Meshy 7 at the same 20-credit mesh cost as Meshy 6 higher quality at an unchanged price point.

Jun 4, 2026

3D Agent stays free in chat

The Workspace 3D Agent is free on every plan including Free, but Agent Skills and the MCP server call the API directly and require Pro+ like any other API usage.

Jul 2026

3D Print endpoints priced

Printability analysis is free via API; repair runs 10 credits, white-model print 20, multicolor 40 see 3D printing on Meshy.

2026

Non-flagship series still 5 credits

Draft-quality mesh-only generation on non-flagship series remains the cheapest way to iterate before committing to a full Meshy 7 pass.

2026

Studio seat pricing unchanged

$60/seat/month for 4,000 credits ($0.015/credit) still the lowest effective per-credit rate outside Enterprise.



How it works

Three rules cover the entire billing model

Everything else below is per-endpoint detail.

01

Usage-based, billed in credits

Every API task call costs credits the same currency the web app uses, drawn from the same balance. No separate API fee, no monthly API minimum.

02

Pro tier or above required

API access starts at Pro ($20/mo, 1,000 credits). The Free plan can't create API keys.

03

Top up anytime, scale with sales

Permanent credits can be purchased any time and never expire. Enterprise gets volume pricing contact sales for committed usage.



Verified numbers

Image to 3D: the reference case

Model series affects 3D generation cost only; texturing is priced separately by resolution.

Task TypeMeshy 7 / 6 (flagship)Other series (drafts)
Mesh only20 credits5 credits
Mesh + texture30 credits15 credits

Full endpoint-by-endpoint pricing (texturing resolutions, remesh, rigging, animation, 3D printing) is on the API endpoints page.



The developer math

Effective price per credit, by plan

PlanCredits/mo$/creditTextured Meshy 7 assets/moCost/asset
Pro $20/mo1,000$0.020~33~$0.60
Premium3,000See live price~100See live price
Ultra10,000See live price~333See live price
Studio $60/seat/mo4,000/seat$0.015~133/seat~$0.45
EnterpriseCustomVolume pricingCommitted usageContact sales

Regional and promotional pricing can shift Premium/Ultra numbers check live plan pricing and current discounts before budgeting.



What scales with your tier

  • Rate limits & concurrency: higher tiers get more requests per second and more queued tasks see the rate limit table.
  • API Console: request/response inspection, success rates and latency monitoring.
  • 99.9% uptime SLA, SOC 2 and GDPR compliance, webhook support.
  • Asset retention: 3 days self-serve, indefinite on Enterprise.

Fair-billing rules

  • Failed tasks are refunded automatically no credits lost to platform errors.
  • Monthly credits reset on the 1st (00:00 UTC) and don't roll over.
  • Permanent (purchased) credits never expire, unlike the monthly allotment.
  • Identical credit costs across all plans only the $/credit rate changes by tier.
ISO 27001 certified SOC 2 Type II certified GDPR compliant


Keep costs down

Four ways to cut your credit spend

1. Mesh-only by default

Generate mesh-only (20 credits) and texture selectively afterward, instead of always requesting mesh + texture (30 credits) up front.

2. Non-flagship for drafts

Use a non-flagship series at 5 credits for early iteration, then commit to Meshy 7 (20 credits) only for the version you'll ship.

3. Right-size texture resolution

2K and 4K texturing both run 10 credits; only pay the 15-credit 8K/Ultra 4K tier when the asset actually needs that detail.

4. Cancel failed tasks early

Failed tasks are refunded automatically but cancelling a task you know is going wrong frees up your concurrency slot sooner.





Getting started

From zero to first call

Create an account & go Pro

Subscribe to Pro or above the minimum tier for API access.

Generate your API key

Open the API page from the top navigation inside your meshy.ai dashboard.

Read the docs

The full endpoint reference lives at docs.meshy.ai see the endpoint overview here first.

Build with webhooks

Register webhooks for task completion instead of polling continuously.



See the engine

What your credits are actually running

Meshy 7 same 20-credit mesh cost, higher quality

3D Agent free in chat, standard API pricing via Skills/MCP



FAQ

API pricing FAQ

How much does the Meshy API cost?

No separate API fee: it's usage-based, billed in credits included with every plan, and requires Pro ($20/mo, 1,000 credits) or above. A textured Image to 3D call on the flagship model costs 30 credits, roughly $0.60 on Pro.

Can I use the API without a subscription, pay-as-you-go only?

No a Pro-or-above subscription is the entry ticket. Once subscribed, billing effectively works like pay-as-you-go, with permanent credit top-ups available any time.

Which plan should fund my API usage?

Match your steady-state monthly volume: Pro for prototypes, Premium/Ultra for production apps, Studio for team pipelines with the lowest per-credit rate outside Enterprise.

How do I keep API costs down?

Generate mesh-only (20 credits) and texture selectively; use a non-flagship series for drafts; request the texture resolution you actually need; and let failed tasks auto-refund rather than retrying blindly. Full breakdown in the cost-optimization section above.

Do API assets come with commercial rights?

Yes API generation happens on a paid plan by definition (Pro+), so assets carry the paid-plan grant: exclusively yours, private, full rights to distribute and sell, subject to input copyright compliance. See commercial use and license terms.

Where's the full official price list?

The authoritative, always-current breakdown lives at docs.meshy.ai. This page and the API endpoints page track it closely but check docs.meshy.ai for the exact current numbers before budgeting at scale.

Does using the 3D Agent cost extra through the API?

The Workspace 3D Agent chat is free on every plan, including Free. But Agent Skills and the MCP server the developer-facing way to drive the agent from Claude Code, Cursor or similar tools authenticate with a standard API key and bill at the same per-endpoint credit costs as any other API call.

Did Meshy 7.1 change API pricing?

No new fee structure. Meshy 7.1's Ultra 4K texturing calls at the same 15-credit tier that 8K occupied on earlier models you get higher default detail richness (see the Meshy 7 benchmark page) without paying more per call.



Know the cost before you build

Pro starts at $20/mo for 1,000 credits enough to prototype a real integration before committing further.

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