Follow this step-by-step guide to start using Meshy from signing up and generating your first 3D model to refining it with textures, remeshing, animation, and exporting into Blender, Unity, Unreal, or your 3D printer.
No credit card required · 100 free credits/mo · a full textured asset in ~5 minutes
Step 3 (Text to 3D) and Step 4 (Image to 3D) now run on Meshy 7.1, with Ultra-tier 4K texturing and up to 8 reference images.
A redesigned Discover Page and creation bar, plus dedicated 3D-printing and game-dev workflow modes inside the same three-zone layout described in Step 2.
Beyond single-model generation, the 3D Agent can plan, batch-generate and convert a whole set in one conversation see generating a full asset set in one chat.
Every step in this guide generate, texture, remesh, rig, animate, export is also callable from code. See API & MCP server.
Step 8's 3D-printing export still runs a free printability analysis before you download STL/3MF see the 3D printing guide.
Auto-rig and the preset motion library remain at 0 credits, exported as animated FBX matches the credit table below.
No credit card required. The Free plan includes 100 credits per month.
Three zones: prompt/reference panel on the left, viewport in the center, generation history on the right.
Prompt → concept previews → pick one → refine into a full mesh, five steps end to end.
Upload concept art or a product photo; use Multi-view for more geometric accuracy.
Rewrite the prompt to redirect the look the same mesh can become "polished chrome" or "rusted sci-fi salvage."
Retopologize into clean quads or triangles, from roughly 1k up to 300k polygons for your target use.
Auto-rig humanoids, then apply from the preset motion library 0 credits either way.
Seven formats: FBX, OBJ, GLB, USDZ, STL, BLEND, 3MF pick by destination in the table below.
| Destination | Best Format | Why |
|---|---|---|
| Game engines (Unity, Unreal, Godot) | FBX or GLB | Carries rigs, animations, and PBR materials engines expect. |
| Blender / Maya / 3ds Max | GLB or BLEND | GLB preserves full PBR; BLEND opens natively in Blender. |
| Web & AR (iOS Quick Look) | GLB / USDZ | GLB is the web standard; USDZ is Apple's AR format. |
| 3D printing | STL or 3MF | Slicer-ready run the built-in printability check first. |
| Legacy / universal exchange | OBJ | Opens everywhere, though PBR materials don't survive. |
Full destination-by-destination detail in 3D printing and game development.
| Stage | Credits |
|---|---|
| Model generation | 20 credits |
| Texture stage | 10 credits |
| Re-texturing | 10 credits |
| Animation | 0 credits |
| Complete textured asset | ~30 credits |
100 free credits/month covers roughly three full textured assets. See pricing, the free plan and is Meshy worth it.
Describe a single object, not a scene break multi-object ideas into separate generations.
Enough specificity to steer the model without overloading a single prompt.
Describe shape, material and colour directly rather than saying "make it look good."
Name a material, era or style anchor ("Victorian brass," "matte ceramic") for more predictable results.
Add "T-Pose" to character prompts so the mesh is ready for free auto-rigging afterward.
Refine the concept before committing to the full mesh cheaper to redirect early than to re-texture later.
Text to 3D → texture → remesh to polycount budget → export FBX/GLB → import via the Unity plugin.
Upload a photo or concept art → refine mesh → run the free printability check → export STL/3MF to your slicer. See 3D printing.
Generate in T-Pose → Auto Rig → apply a motion preset → export animated FBX into your engine.




Sign-up & your first Text to 3D model
Texturing & remeshing your model
Rigging & animating a character
Exporting for engines & 3D printing
No. The guided workspace, prompt-based generation and preset animation library are built for people with zero 3D background the steps above are the entire learning curve for a first asset.
A complete textured asset runs about 30 credits (20 for the mesh, 10 for texturing), well within the Free plan's 100 monthly credits. Animation is 0 credits.
A first mesh typically previews in under a minute; a full textured, remeshed and rigged asset following all eight steps usually takes about five minutes end to end.
No generation runs entirely in Meshy's cloud. A browser is all that's required; the exported file is what you bring into Blender, your engine or your slicer.
Yes. Meshy's retexture and auto-rig/animate tools accept imported meshes, not just Meshy-generated ones useful for adding PBR materials or a motion library to existing assets.
Steps 3 and 4 (Text to 3D and Image to 3D) now run on the Meshy 7.1 engine, adding Ultra-tier 4K texturing and up to 8 reference images per generation the rest of the guide is unchanged.
Yes the 3D Agent extends this same workflow into a single chat that plans, batches and converts a style-consistent set. See generating a full asset set in one chat.
Paid-plan output is private and unrestricted; Free-plan output is CC BY 4.0 and usable commercially with attribution. Full detail in the commercial use guide and license guide.
No credit card, 100 free credits, and every step above is free to try today.
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