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◆ Beginner GuideUpdated Sep 2026

How to Use Meshy AI?

Follow this step-by-step guide to start using Meshy from signing up and generating your first 3D model to refining it with textures, remeshing, animation, and exporting into Blender, Unity, Unreal, or your 3D printer.

Sign Up Free → Jump to the Steps

No credit card required · 100 free credits/mo · a full textured asset in ~5 minutes

Step-by-Step Export Formats Credit Costs Prompting Tips Example Pipelines Video Walkthroughs


Latest updates

What's changed since the last pass

Sep 2026

Meshy 7.1 generation engine

Step 3 (Text to 3D) and Step 4 (Image to 3D) now run on Meshy 7.1, with Ultra-tier 4K texturing and up to 8 reference images.

2026

New Workspace rebuild

A redesigned Discover Page and creation bar, plus dedicated 3D-printing and game-dev workflow modes inside the same three-zone layout described in Step 2.

Jun 4, 2026

3D Agent, chat-based creation

Beyond single-model generation, the 3D Agent can plan, batch-generate and convert a whole set in one conversation see generating a full asset set in one chat.

2026

API & MCP for automation

Every step in this guide generate, texture, remesh, rig, animate, export is also callable from code. See API & MCP server.

Ongoing

Printability check unchanged

Step 8's 3D-printing export still runs a free printability analysis before you download STL/3MF see the 3D printing guide.

Ongoing

Animation still free

Auto-rig and the preset motion library remain at 0 credits, exported as animated FBX matches the credit table below.



The walkthrough

From sign-up to export, in eight steps

Sign up

No credit card required. The Free plan includes 100 credits per month.

Get to know the workspace

Three zones: prompt/reference panel on the left, viewport in the center, generation history on the right.

Text to 3D

Prompt → concept previews → pick one → refine into a full mesh, five steps end to end.

Image to 3D

Upload concept art or a product photo; use Multi-view for more geometric accuracy.

Texture it

Rewrite the prompt to redirect the look the same mesh can become "polished chrome" or "rusted sci-fi salvage."

Remesh

Retopologize into clean quads or triangles, from roughly 1k up to 300k polygons for your target use.

Rig & animate

Auto-rig humanoids, then apply from the preset motion library 0 credits either way.

Export anywhere

Seven formats: FBX, OBJ, GLB, USDZ, STL, BLEND, 3MF pick by destination in the table below.



Step 8, in detail

Which export format for which destination

DestinationBest FormatWhy
Game engines (Unity, Unreal, Godot)FBX or GLBCarries rigs, animations, and PBR materials engines expect.
Blender / Maya / 3ds MaxGLB or BLENDGLB preserves full PBR; BLEND opens natively in Blender.
Web & AR (iOS Quick Look)GLB / USDZGLB is the web standard; USDZ is Apple's AR format.
3D printingSTL or 3MFSlicer-ready run the built-in printability check first.
Legacy / universal exchangeOBJOpens everywhere, though PBR materials don't survive.

Full destination-by-destination detail in 3D printing and game development.



Budget it

What each step costs

StageCredits
Model generation20 credits
Texture stage10 credits
Re-texturing10 credits
Animation0 credits
Complete textured asset~30 credits

100 free credits/month covers roughly three full textured assets. See pricing, the free plan and is Meshy worth it.



Prompting tips

Get a better mesh on the first try

🎯

One object, not a scene

Describe a single object, not a scene break multi-object ideas into separate generations.

🔢

Three to six key details

Enough specificity to steer the model without overloading a single prompt.

📐

Specific, not evaluative

Describe shape, material and colour directly rather than saying "make it look good."

🖼️

Use reference anchors

Name a material, era or style anchor ("Victorian brass," "matte ceramic") for more predictable results.

🧍

Ask for T-Pose

Add "T-Pose" to character prompts so the mesh is ready for free auto-rigging afterward.

🔁

Iterate on the mesh stage

Refine the concept before committing to the full mesh cheaper to redirect early than to re-texture later.



Put it together

Three example pipelines

Game prop for Unity

≈30 credits~5 min

Text to 3D → texture → remesh to polycount budget → export FBX/GLB → import via the Unity plugin.

3D-printed figurine

Image → meshPrintability check

Upload a photo or concept art → refine mesh → run the free printability check → export STL/3MF to your slicer. See 3D printing.

Animated character

0cr rig+animateT-Pose

Generate in T-Pose → Auto Rig → apply a motion preset → export animated FBX into your engine.



Real results

What following this guide produces



Watch instead of read

Video walkthroughs of this guide

Sign-up & your first Text to 3D model

Texturing & remeshing your model


Rigging & animating a character

Exporting for engines & 3D printing



FAQ

Frequently asked questions

Do I need 3D modeling experience to use Meshy AI?

No. The guided workspace, prompt-based generation and preset animation library are built for people with zero 3D background the steps above are the entire learning curve for a first asset.

How much does it cost to generate my first model?

A complete textured asset runs about 30 credits (20 for the mesh, 10 for texturing), well within the Free plan's 100 monthly credits. Animation is 0 credits.

How long does generation take?

A first mesh typically previews in under a minute; a full textured, remeshed and rigged asset following all eight steps usually takes about five minutes end to end.

Do I need a powerful GPU?

No generation runs entirely in Meshy's cloud. A browser is all that's required; the exported file is what you bring into Blender, your engine or your slicer.

Can I texture or animate a model I made elsewhere?

Yes. Meshy's retexture and auto-rig/animate tools accept imported meshes, not just Meshy-generated ones useful for adding PBR materials or a motion library to existing assets.

What changed with Meshy 7.1?

Steps 3 and 4 (Text to 3D and Image to 3D) now run on the Meshy 7.1 engine, adding Ultra-tier 4K texturing and up to 8 reference images per generation the rest of the guide is unchanged.

Can I generate a whole set of assets instead of one at a time?

Yes the 3D Agent extends this same workflow into a single chat that plans, batches and converts a style-consistent set. See generating a full asset set in one chat.

Can I use what I make commercially?

Paid-plan output is private and unrestricted; Free-plan output is CC BY 4.0 and usable commercially with attribution. Full detail in the commercial use guide and license guide.



Your first model is five minutes away

No credit card, 100 free credits, and every step above is free to try today.

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