This is the workflow Meshy was built around: describe an asset, texture it, retopo it, rig it, animate it, and drop it into Unity, Unreal, Godot or Roblox without opening five tools.
63.8% preference in a 1,331-vote blind test by senior NetEase & Tencent artists on production use cases · read the full review
Generation, retexture and remesh now run on Meshy 7.1, with Ultra-tier 4K PBR texturing for hero-adjacent props. Reference-image input now accepts up to 8 images.
One chat locks a style and generates a whole prop set in coherent batches. See generating a full asset set in one chat.
Studios can drive generation, remesh and rigging from a coding agent or in-house tool via the API and MCP server no manual upload/download loop.
Meshy sponsored a Booth 941 developer panel at GDC on AI in game production, alongside the earlier Meshy 6 launch since superseded by 7.1 above.
Auto Rig and the 500+ preset animation library remain free export straight to animated FBX for your engine's import pipeline.
Unity, Unreal, Godot and Roblox plugins generate and import without leaving the editor. Full list in Features.
| Specification | Detail |
|---|---|
| Auto-rig (humanoid) | ~30s · 0 credits |
| Animation presets | 500+ game-ready (locomotion, combat, idles, emotes) |
| Texturing | Full PBR set base colour, metallic, roughness, normal |
| Topology control | Smart Remesh tri or quad, to target polycount |
| Export formats | Animated FBX · GLB · OBJ · USDZ · STL · 3MF · BLEND |
| Cost per asset (Pro) | ≈ $0.40 |
Official engine & DCC plugins: Unity · Unreal · Godot · Roblox · Blender · Houdini · ComfyUI
Official Unity, Unreal, Godot and Roblox plugins generate and import without alt-tabbing.
Humanoid skeleton in ~30 seconds, then 500+ preset animations locomotion, combat, idles exported as animated FBX.
Base colour, metallic, roughness and normal maps generated per asset; Meshy can also retexture meshes you import.
Smart Remesh converts dense generations to tri or quad topology at your target polycount.
The 3D Agent generates whole sets of assets in one chat with a locked, coherent style.
10 concurrent tasks on Pro and up to 60% faster paid-tier generation when a deadline is close.
Text prompt or concept art up to 8 reference images on Meshy 7.1.
Generate the PBR set: base colour, metallic, roughness, normal.
Smart Remesh down to your polycount target, tri or quad.
Humanoids: Auto Rig in ~30 seconds, 0 credits.
Apply from 500+ presets walk/run cycles, attacks, deaths, idles, emotes.
Pull it through the Unity/Unreal/Godot/Roblox plugin, or import the FBX manually.
| Developer Type | Fit Level |
|---|---|
| Solo & indie devs | Excellent |
| Game jammers | Excellent |
| Roblox creators | Excellent |
| Mobile devs | Good with care |
| Small studios | Good with care |
| AAA hero-asset hopes | Wrong expectations |
| Asset Source | Typical Cost / Asset | 50-Asset Indie Game | Rigged + Animated? |
|---|---|---|---|
| Commissioned freelance | $40+ per model | $2,000+ | Usually extra |
| Marketplace packs | $5-30/pack | $100-500 | Sometimes |
| DIY in Blender | Your hours × rate | Months of evenings | You, again |
| Meshy Pro | ≈ $0.40 | ~$20-40 total | ✓ Included, 0 credits |
First month is 50% off (~$10); students get special pricing see all discounts and the free plan.








Generate and import without leaving the editor, or export and bring the files in manually either route ends in the same animated FBX/GLB.
A full game asset set in one chat
Generation, texturing & export walkthrough
It's one of the most game-focused AI 3D tools available: engine plugins (Unity, Unreal, Godot, Roblox), 0-credit humanoid rigging with 500+ animation presets, PBR texturing, Smart Remesh topology control, and animated FBX export validated by a 1,331-vote blind test where senior NetEase/Tencent artists preferred its output 63.8% of the time on production use cases. Full detail in the review.
Two routes: install the official plugin (available for Unity, Unreal, Godot and Roblox) and generate/import inside the editor, or generate on meshy.ai and export FBX/GLB, importing manually.
Humanoids, yes and cheaply: ~30-second auto-rig, 500+ preset animations (locomotion, combat, idles, emotes), animated FBX export, all currently at 0 credits.
With the same discipline as any asset: Smart Remesh to your target polycount (tri or quad), then your normal LOD chain, atlasing and draw-call hygiene.
Yes. Paid-plan assets are exclusively yours, private, no attribution required ship anywhere. Free-plan assets are CC BY 4.0: shippable commercially with a credit line in your game. Full detail in the commercial use guide and license guide.
Three levers: reuse a style vocabulary in every prompt, feed concept art as image input, and use the 3D Agent for batch generation with style coherence see generating a full set in one chat.
Generation, retexture and remesh moved to the Meshy 7.1 engine, with Ultra-tier 4K PBR texturing and up to 8 reference images per generation more detail headroom for hero-adjacent props without changing the rig/animate/export steps below it.
Depends on your asset mix: Meshy for the fullest pipeline (rig+animate at 0 credits, broadest engine plugins, blind-test quality edge); Tripo for fast low-poly prop iteration and multi-legged creature rigging. See the full alternatives comparison.
100 free credits, a rigged and animated character in your engine within the hour, and $0.40 per asset when you scale.
Make Your First Asset Free →